#ifndef AI_AGENT_GROUP_H
#define AI_AGENT_GROUP_H

#include <vector>

class AIAgent;


class AIAgentGroup
{
public: 

	void AddAgent(AIAgent* agent);
	std::vector<AIAgent*> GetNeighbours(AIAgent* agent, float radius);

private:
	std::vector<AIAgent*> m_agents;
};

#endif